Gameplay
7 Probably Stolen pages in Gameplay.
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AugsAugs in Probably Stolen are people taken over by a rogue AI chip. Signs are a visible chip, odd pupils, an uncanny expression, stillness, twitching, robotic or formal speech and an outfit that does not match their faction. -
Difficulty ModesProbably Stolen has four difficulties: Price Gouge (Cozy), Mark Up (Normal), Thin Margins (Hard) and Red Ink (Challenge). They set your retail markup, rent growth, permit price and reputation gains. -
Factions and ReputationProbably Stolen has six factions: Lower Levels, Upper Levels, Security, Black Market, Revolution and the Sector 13 Cartel. Standing changes prices and access, and -100 with most of them ends your run. -
Security and ContrabandSecurity in Probably Stolen inspects at random and builds a case from your crimes: 300 credits of evidence means arrest and 1,500 means execution. Hide contraband in a Smuggler's Bay, or bribe.
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Starting PerksProbably Stolen's starting perks unlock from your second run. You get 3 points and 4 slots; negative perks add points. AllThingsHow's money pick is Savings plus Vigilant or Diplomatic. -
Starting ScenariosProbably Stolen has nine starting scenarios: Apprentice, Water Merchant, Fence, Gunsmith, Chemist, Hydroponic Farmer, Aquafarmer, Rat Wrangler and Rock Bottom. Pick Apprentice first. -
Wanted ListProbably Stolen's Wanted poster has nine names worth 3,600 credits, from Lou at 1,500 to Arthur Lafleur at 100. Hold the teal Call Security button only when you are certain of the face.