Starting Perks
Probably Stolen's starting perks unlock from your second run. You get 3 points and 4 slots; negative perks add points. AllThingsHow's money pick is Savings plus Vigilant or Diplomatic.
Probably Stolen's starting perks unlock from your second run: you get 3 points and up to 4 perks, and picking a negative perk earns you more points.
Positive perks
Costs and effects are as AllThingsHow listed them on Oct 28, 2026.
| Perk | Cost | Effect |
|---|---|---|
| Vigilant | 2 | Never robbed at night |
| Diplomatic | 2 | Trade reputation gain +33% |
| Intimidating | 2 | Crimes leave 33% less evidence |
| Vending Machine | 2 | A vending machine outside for after-hours sales |
| Well Connected | 2 | +15 reputation with all factions |
| Working Pipes | 2 | Water lines from the start, unlimited Rustwater |
| Savings | 1 | +150 starting credits |
| Sawyer's Crew | 1 | Early Underground Exchange, cheaper cleanup |
| Model Citizen | 1 | +30 Security reputation, more for reports |
| Proficient Scavenger | 1 | 2 extra Dumping Grounds searches |
| Colorful Character | 1 | +3 perk slots |
| Handy | 1 | Basic toolbox and tools |
| Lucky | 1 | Slightly better luck |
| Makeshift Reactor | 1 | Off the grid, immune to blackouts, a repairable reactor |
| Aug Menace | 1 | Aug content unlocked, more for kills, game over if too many escape |
| Revolution Sympathizer | 1 | +25 Revolution reputation, more requests |
| Secret Admirer | 1 | Occasional free items at opening |
| Short Sleeper | 1 | No missed customers after a night out |
| Sycophant | 1 | +15 Upper Levels reputation, bigger Upper Level budgets |
| Tapehead | 1 | All cassettes from the start |
| Tinkerer | 1 | 20% chance upgrade materials are kept |
| Welfare Program | 1 | Early Commissary, possible Monday food stamps |
| Wild's Favorite | 1 | 10% off Wild's Network, 50% off insurance |
Free trade-offs
| Perk | Effect |
|---|---|
| Careful Scavenger | 2 fewer searches, never injured |
| Hoarder | Three removable debris piles in your inventory |
| Prime Real Estate | +1 customer daily, rent +75 |
Negative perks
Each gives 1 point: Agoraphobia (rest 2 nights after an outing), Alcohol, Narcotic and Nicotine Addiction (8% trade penalty without the substance, curable), Bad Lease (rent +40), Banned from the Commissary, Convict (-30 Security reputation, smaller rewards), Degenerative Osteoarthritis (fewer searches each week), Gambling Addiction (always buys lottery tickets) and Illiterate (cannot read guides). The studio's official images and notes also show perks outside this list, such as Awful Negotiator, which disables bargaining with a 5% penalty, and Sentinel Collapse Disorder, so counts differ by source.
Best picks
AllThingsHow's money start is Savings plus Vigilant or Diplomatic. GamerBlurb suggests Sawyer's Crew plus Vigilant for water and fish, Intimidating plus Sawyer's Crew for illegal trading, and Model Citizen plus Diplomatic for a Security run. GitM's Rock Bottom used Savings, Sawyer's Crew and Vigilant. ambiguousamphibian's Rock Bottom run in the clip takes Proficient Scavenger, Short Sleeper and Lucky.
Frequently asked questions
How do you unlock perks in Probably Stolen? Finish or end your first run; Probably Stolen's perk screen is locked until your second.
What are the best perks in Probably Stolen? AllThingsHow recommends Savings with Vigilant or Diplomatic for money, and Colorful Character when you want more than four perks.
Sources
- Probably Stolen Starting Perks: All 36 on the Perk Screen and the Best Ones to Pick, AllThingsHow, Oct 28, 2026
- Probably Stolen Guide: Every Step From Day 1 to Buying the Store, AllThingsHow, Oct 29, 2026
- Probably Stolen Best Perks, GamerBlurb, Oct 29, 2026
- Probably Stolen - Cyberpunk Shopkeeper Sim, Steam, read Oct 31, 2026
- Probably Stolen: How to Bargain (Haggle), AllThingsHow, Oct 29, 2026
- Opening October 28: What's in Store for 1.0 Release?, Questing Goose Studio and tinyBuild on Steam, Oct 21, 2026
- Probably Stolen tips: rent, contraband and fakes, GitM, Oct 30, 2026
- Probably Stolen, Starting with $0..., ambiguousamphibian, Oct 28, 2026 (video)
Moments
Probably Stolen, Starting with $0...
ambiguousamphibian
Photos
See also
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AugsAugs in Probably Stolen are people taken over by a rogue AI chip. Signs are a visible chip, odd pupils, an uncanny expression, stillness, twitching, robotic or formal speech and an outfit that does not match their faction. -
Difficulty ModesProbably Stolen has four difficulties: Price Gouge (Cozy), Mark Up (Normal), Thin Margins (Hard) and Red Ink (Challenge). They set your retail markup, rent growth, permit price and reputation gains. -
Factions and ReputationProbably Stolen has six factions: Lower Levels, Upper Levels, Security, Black Market, Revolution and the Sector 13 Cartel. Standing changes prices and access, and -100 with most of them ends your run. -
Security and ContrabandSecurity in Probably Stolen inspects at random and builds a case from your crimes: 300 credits of evidence means arrest and 1,500 means execution. Hide contraband in a Smuggler's Bay, or bribe.
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Starting ScenariosProbably Stolen has nine starting scenarios: Apprentice, Water Merchant, Fence, Gunsmith, Chemist, Hydroponic Farmer, Aquafarmer, Rat Wrangler and Rock Bottom. Pick Apprentice first. -
Wanted ListProbably Stolen's Wanted poster has nine names worth 3,600 credits, from Lou at 1,500 to Arthur Lafleur at 100. Hold the teal Call Security button only when you are certain of the face.