Difficulty Modes
Probably Stolen has four difficulties: Price Gouge (Cozy), Mark Up (Normal), Thin Margins (Hard) and Red Ink (Challenge). They set your retail markup, rent growth, permit price and reputation gains.
Probably Stolen's four difficulties are Price Gouge, Mark Up, Thin Margins and Red Ink, chosen after your scenario, and they change your markup, rent growth, fees, prices and reputation.
The modes
The game's own Difficulty screen, in Steam's store image, lists the first three. Red Ink's figures come from AllThingsHow.
| Price Gouge (Cozy) | Mark Up (Normal) | Thin Margins (Hard) | Red Ink (Challenge) | |
|---|---|---|---|---|
| Retail markup | 20% | 15% | None | None |
| Rent rise | 2% | 5% | 10% | 10% |
| Vendor permit | 500 | 1,500 | 2,000 | 3,000 |
| Property price | Lower | Standard (12,000) | Higher (24,000) | 36,000 |
| Reputation gains | x1.5 | x1 | x0.75 | Not confirmed |
| Reputation losses | x0.5 | x1 | x1.25 | Not confirmed |
| Wild's favor gains | Increased | Standard | Reduced | Not confirmed |
| Landlord's grace | 1 | 1 | 0 | 0 |
Thin Margins also has higher nightly fees, a higher supplier markup, and upgrades and Dr. Jackson's stock at 50% more. Red Ink sits on the second page of the Difficulty screen.
Other switches
The same screen has Skip Intro and Endless Mode boxes. Endless Mode stops certain scripted events and customers from spawning. The studio suggests combining the hardest mode with Rock Bottom for extra challenge: see Rock Bottom.
Frequently asked questions
What is the easiest difficulty in Probably Stolen? Price Gouge, Cozy Mode: a 20% markup, rent rising 2% each time and a 500-credit permit.
What does Mark Up mean in Probably Stolen? Mark Up is Probably Stolen's Normal mode, with a 15% retail markup and rent rising 5% each time.
Can you change difficulty in Probably Stolen? It is chosen when you start a run, and we found no source confirming it can be changed afterward.
Sources
- Probably Stolen - Cyberpunk Shopkeeper Sim, Steam, read Oct 31, 2026
- Probably Stolen Guide: Every Step From Day 1 to Buying the Store, AllThingsHow, Oct 29, 2026
- Probably Stolen is OUT NOW!, Questing Goose Studio and tinyBuild on Steam, Oct 28, 2026
- Probably Stolen: All 17 Endings and How to Get Each One, AllThingsHow, Oct 29, 2026
See also
-
Rock BottomRock Bottom is Probably Stolen's hardest start: no stock and no credits. Winning it is the From Nothing achievement, earned by 0.6% of players so far. GitM's survivor picked Savings, Sawyer's Crew and Vigilant.
-
AugsAugs in Probably Stolen are people taken over by a rogue AI chip. Signs are a visible chip, odd pupils, an uncanny expression, stillness, twitching, robotic or formal speech and an outfit that does not match their faction. -
Factions and ReputationProbably Stolen has six factions: Lower Levels, Upper Levels, Security, Black Market, Revolution and the Sector 13 Cartel. Standing changes prices and access, and -100 with most of them ends your run. -
Security and ContrabandSecurity in Probably Stolen inspects at random and builds a case from your crimes: 300 credits of evidence means arrest and 1,500 means execution. Hide contraband in a Smuggler's Bay, or bribe.
-
Starting PerksProbably Stolen's starting perks unlock from your second run. You get 3 points and 4 slots; negative perks add points. AllThingsHow's money pick is Savings plus Vigilant or Diplomatic. -
Starting ScenariosProbably Stolen has nine starting scenarios: Apprentice, Water Merchant, Fence, Gunsmith, Chemist, Hydroponic Farmer, Aquafarmer, Rat Wrangler and Rock Bottom. Pick Apprentice first.